![]() It seems that the kingdom has been taken over by the Origami King who has replaced the princess and notable locales with origami-themed alternatives. We even see instances of that old paper style conflicting with the origami visuals of this new title.Īctually, there’s a narrative explanation for the blend of origami and paper visuals. The project’s debut trailer showcases arguably its most notable feature: an origami-themed style that represents a significant change from the paper-inspired visuals of recent titles in the series. Paper Mario: The Origami King is available for Switch.It turns out that at least some of those recent Nintendo rumors were true as the studio has confirmed that they will release a new Paper Mario game ( Paper Mario: The Origami King) in July for the Switch. ![]() As such, it’s hypothetically possible that the potential lack of competition may compel the Paper Mario team to try to do something a little more traditional with the next game, whenever that comes out. However, that series has been on a decline lately, due to the lack of any new games in years and the closure of developer AlphaDream last year. It’s worth noting here that one of the reasons Tanabe cited for wanting to innovate with Paper Mario came from a desire to distance it from the Mario & Luigi series, which has skewed more towards traditional RPG mechanics. Also, he admitted that while he wants to continue experimenting with the series beyond Paper Mario: The Origami King, “we haven’t decided yet whether or not we will keep doing so in the future.” That being said, he acknowledged that he’s “not opposed to the fans’ opinions,” even if he considers his philosophy separate from them. When asked, Tanabe reiterated his recent statements about finding it necessary to change up Paper Mario’s battle system with every game, stating it’d be harder for the developers to offer surprising new gaming experiences if they stuck to the “same gameplay system wanted by the fans again and again.” He said this citing the game-making philosophy he adopted from Shigeru Miyamoto, which is focusing on “developing innovative and unique gameplay systems.” This is something that Series Producer Kensuke Tanabe touched upon during an interview with Eurogamer Germany (as translated by Nintendo Everything). While The Origami King has been pretty well-received, most agree that it’s puzzle-based combat system and the rest of its predecessors’ experimental combat still pale in comparison to the first Paper Mario games’ traditional battle systems. ![]() RELATED: Paper Mario: The Origami King: 10 Tips To Master The Battle System The N64 original and its GameCube sequel The Thousand-Year Door are fondly-remembered examples of classic RPGs, but ever since then the Paper Mario series has deviated from the formula of those two with titles that radically changed up the combat (or in the case of 2007’s 2D platformer Super Paper Mario, the entire genre). Paper Mario is a series that has had a bit of friction between what the fans want and what the developers want for quite a few years now. ![]() That obviously didn’t happen, but the game’s producer has suggested that the door’s still open on it happening someday. Back when Paper Mario: The Origami King was nothing more than rumors, it was believed that the game would be a return to the series’ more traditional RPG gameplay, something fans have been wanting for a long time.
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